
May Arethusa
The Mjolnir Bloc The Bloc
89
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Posted - 2015.10.25 22:08:18 -
[1] - Quote
Aehren Armitage wrote:Hey guys, I'm a member of a small corp. We spread the light of enlightenment and joy through oneness and undying devotion to the eternal light. We're not sure what that means yet, but it's not stopping our proselytizing. There's 4 of us at the moment, and we're all relatively new (between .5 to 5.5mil SP). We have a diverse range of interests and skill focuses, but we'd like to get more into PvP (or, to be more precise, we'd like to be able to defend ourselves when we get attacked, which is often).
Our focus at the moment is isk acquisition. I frequently see "don't worry about ISK, do what you like and it'll come", which is very sweet and well intentioned, but the reality is we need the **** to buy the ships and fittings we like in order to do the things we like. Which is fine, none of us mind grinding a bit to afford ****, it's how Eve and life unfortunately work. Now, for us, given our skills and relative lack of ISK, running HS content is really ****** income, and higher level stuff like incursions are well and truly beyond our abilities to run.
As a result, we engage in PvE we CAN reasonably/realistically complete in low and null excursions (we know how to d-scan, overviews are set up, we check starmap for gatecamps). As a result we very often get attacked by ships well out of our league; I'm talking alt armies of T37 officer fit Supertitan carrier dreadnoughts against two Vexors and a Maller (more realistically, a couple of blinged pirate faction ships and T3C's).
We don't want to be blown up or run all the time. Every time we make a little bit of profit it's almost immediately lost, assuming we make it more than a few jumps in the first place. It's a little disappointing, but it's even more motivating- we're all trying to come up with different fits and methods to succeed, but none of them are working, and the drain on our resources is getting too much to continue in the manner we have been. This brings me to the reason I'm posting- and I'd like to preface this with I know fits are generally effective vs specific other ship types and fits, and everything has a counter.
What ships, in a combination of 3-4 in a gang, could seriously **** up another small gang of much "better" ships? Got an Amarr pilot, a Gallente pilot, and myself (a bit of everything sans Minmatar so far, mostly Caldari and willing to skill into whatever). Keeping in mind we're in ~200DPS boats vs Nightmares, Proteuses, Orthruses, and a variety of other 500m+ isk boats.
My initial thought was to train heavily into ECM to aggressively level the field so we even stand a chance, and while I'm flying my blackbird I'm skilling into a Falcon/Rook. This does preclude solo PvE, but it'll allow us to get some sneaky **** running when we need to. Suggestions for the other two spots in a fleet, one Amarr and one Gal? General tips are welcome, even.
TL;DR: Ideas for small PvP gang composition against overwhelming odds?
Isk generation in LS is fairly simple, even for low SP players. Clone Soldiers and DED Sites (1-4/10) will keep your PVP funded with a few lucky drops. Mordu rats as well. All of those stand a chance of generating fights too.
As for picking a doctrine, do your research. If you're coming up against the same people over and over, find out what they like to fly and build your doctrine accordingly. ECM is a great way to not get fights, but EWAR in general is an excellent force multiplier. If they kite, bring damps, they like turret-based ships, bring TDs. Don't let the value of their ship, or your own meagre DPS figures discourage you or your group and instead play smart. You'll learn a lot more about the game that way. There are popular gang doctrines, and you should check out some of the names already provided in the thread for information about those. |